Rarity & Drops
ChessVS cards come in four rarities. Every pack type's exact drop rates are published in-game and are identical for everyone.
The four rarities
| Rarity | Look | Durability | Season-end behaviour |
|---|---|---|---|
| Common | Base club artwork | 8 games | Fully consumed |
| Rare | Enhanced finish | 14 games | Fully consumed |
| Epic | Premium treatment | 20 games | 50% of remaining uses carry over |
| Omega | Animated, holographic | 30 games | 100% carries over |
The ability on a card is the same across all four rarities — rarity changes durability, combat stats, visual treatment, and season-end longevity, not what the card does.
The pity system
So a long unlucky streak never ruins your experience, ChessVS tracks a pity counter:
| If you open... | ...this happens |
|---|---|
| 8 packs with no Epic | Your 8th pack guarantees an Epic |
| 50 packs with no Omega | Your 50th pack guarantees an Omega |
Each counter resets after it triggers. You can check your own pity counts at any time.
Club packs
During a season, Club Packs boost the drop rate for that season's spotlight club. The exact boost is published with each Club Pack release. All other mechanics — pity, base rates — stay the same.
Colorways
Each Battle Card is a single card that renders in two colorways — a light (white-side) and a dark (black-side) treatment of the same artwork. You never own two separate cards. In a live match your card shows in your side's colour; everywhere else (your collection, the marketplace, card reveals) the light colorway is the canonical face.
Seasonal drops — Spotlight Pack & Legend Drop
Each season's spotlight is bookended: a 7-day Club Spotlight Pack opens the spotlight season, and the Legend Drop — a prestige collectible awarded to the spotlight club's top-ranked player at season's end — closes it.
New clubs debut in pairs: both clubs of a two-season Arc release their card sets together at the start of the Arc's first season (a Pair Collection Drop), rather than every club's cards arriving at once.